Arc Pavers - Substance Material

Arc Raiders eh? How about some Arc Pavers... ;)
My goal was to create an arc pattern without using the one available by default in Designer, I used a tile sampler > polar - cartesian node to essentially get the same thing but with a greater degree of control. I've been wanting to use gobos for material presentation and found a great way to implement it in Unreal using the media player and light function input, gives the scene a little more life.

Using a gobo to simulate tree shadow movement, running in realtime using UE.

Using a mannequin for scale ref

Roughness/Albedo/Normal

Roughness/Albedo/Normal

A very basic lighting setup, with a spot light directly facing the texture.

A very basic lighting setup, with a spot light directly facing the texture.

Full designer graph

Full designer graph

Part of the albedo graph

Part of the albedo graph

Reference sheet

Reference sheet

Large view of the entire tile

Large view of the entire tile