-Bardo is a liminal state, an in between place after dying but before birth. Underwater grass is a callout to the Slav god Veles, whose name means hair. In old legend he is the ruler of the underworld, a gatekeeper. The cloth pattern is of Ukranian design, with freshly painted oars incase the traveler decides he needs them for the journey.
-The focus of the project was to further explore my art skills using all the software I know while creating a cinematic scene with meaningful imagery/symbolism. Color grading and a bit of post done in Da Vinci Resolve. Substance Designer/Painter for texturing. Zbrush for sculpting. Houdini for cloth simulation. I created the boat/cloth/bones and all vfx (minus the water and caustics shader which are Waterline Pro). Rocks and grass are Megascans. All post process/lighting/scene setup done by me. Music was created by me in Ableton Live.
Final video with sound. Realtime in unreal runs at a capped 24fps for a more cinematic feel.