Bardo (Realtime Unreal 5)

-Bardo is a liminal state, an in between place after dying but before birth. Underwater grass is a callout to the Slav god Veles, whose name means hair. In old legend he is the ruler of the underworld, a gatekeeper. The cloth pattern is of Ukranian design, with freshly painted oars incase the traveler decides he needs them for the journey.

-The focus of the project was to further explore my art skills using all the software I know while creating a cinematic scene with meaningful imagery/symbolism. Color grading and a bit of post done in Da Vinci Resolve. Substance Designer/Painter for texturing. Zbrush for sculpting. Houdini for cloth simulation. I created the boat/cloth/bones and all vfx (minus the water and caustics shader which are Waterline Pro). Rocks and grass are Megascans. All post process/lighting/scene setup done by me. Music was created by me in Ableton Live.

4K Still

4K Still

4K Still

4K Still

4K Still

4K Still

Final video with sound. Realtime in unreal runs at a capped 24fps for a more cinematic feel.

Zbrush Sculpt

Zbrush Sculpt

Painter Texture w/Designer mat

Painter Texture w/Designer mat

Ableton Track layout

Ableton Track layout

Designer Cloth: Classic Ukranian pattern

Designer Cloth: Classic Ukranian pattern

Da Vinci stack, fairly basic grade and post process

Da Vinci stack, fairly basic grade and post process