Quick scene I made for fun, putting together all the things I learned working on Torchlight 3. Low poly in Maya, sculpted in Zbrush, all texturing in Substance Painter and Designer. Using 2 UV maps, one for the objects/props that I sculpted and the second UV is for the VFX in the scene. That includes the water, crystal glow and sunbeams.
Had a lot of fun creating this and working through my process to see what I can improve upon and what already works well.
CONCEPT BY Ayhan Aydogan (Incredible artist)