Stylized/Handpainted Scene

Quick scene I made for fun, putting together all the things I learned working on Torchlight 3. Low poly in Maya, sculpted in Zbrush, all texturing in Substance Painter and Designer. Using 2 UV maps, one for the objects/props that I sculpted and the second UV is for the VFX in the scene. That includes the water, crystal glow and sunbeams.

Had a lot of fun creating this and working through my process to see what I can improve upon and what already works well.

CONCEPT BY Ayhan Aydogan (Incredible artist)

Albedo + Lighting

Albedo + Lighting

Albedo only

Albedo only

Maya Viewport + Wireframe

Maya Viewport + Wireframe

UVs

UVs

Process Breakdown. Made several re-useable and procedural materials just for this scene that would be helpful in a larger environment.

Process Breakdown. Made several re-useable and procedural materials just for this scene that would be helpful in a larger environment.