Eotech

Exploring a Plasticity to Realtime workflow. Modeled in Plasticity, mid poly created in Blender, high poly created in Blender via Zen BBQ. Reticle was made in Designer with a quick bump offset node in unreal to fake a holographic effect. Used UDIMs instead of UVTILE to see the benefits/detriments of that workflow. Triplanar no longer worked but I could paint across multiple UV tiles with a single stroke. Really pleased with the midpoly-highpoly workflow through baking edge bevels in Blender, makes edits so much easier and I don't have to have huge high poly meshes just for some bevels.

Painter viewport

Close up, 4k textures.

Close up, 4k textures.

Plasticity Screenshot

Plasticity Screenshot

Wires

Wires

Painter screenshots

Painter screenshots

I usually use this to check how the height is feeling and if every material is feeling true to its make up; plastic/metal/cerakote etc

I usually use this to check how the height is feeling and if every material is feeling true to its make up; plastic/metal/cerakote etc